CGGItemSets/src/cgg_data_source.rs

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Rust
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use indexmap::IndexMap;
use lazy_static::lazy_static;
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use serde_derive::Deserialize;
use serde_json::{json, Value};
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use std::collections::HashMap;
use std::sync::Mutex;
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use crate::data_source::{DataSource, Stat};
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use crate::ChampInfo;
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#[derive(Deserialize, Debug)]
struct BuildResponse {
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lol: Lol,
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}
#[derive(Deserialize, Debug)]
struct Lol {
#[serde(rename = "championsReport")]
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champions_report: Vec<ChampionReport>,
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}
#[derive(Deserialize, Debug)]
struct ChampionReport {
champion_id: u32,
role: String,
patch: String,
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stats: Stats,
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}
#[derive(Deserialize, Debug)]
struct Stats {
starting_items: Build,
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core_builds: Build,
big_item_builds: Build,
skills: Build,
most_common_starting_items: Build,
most_common_core_builds: Build,
most_common_big_item_builds: Build,
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most_common_skills: Build,
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}
#[derive(Deserialize, Debug)]
struct Build {
build: Vec<u32>,
win_rate: f64,
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games: u32,
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}
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#[derive(Deserialize, Debug, Clone)]
struct ChampStat {
champion_id: Option<u32>,
stats: Option<Info>,
matchups: Option<Vec<Info>>,
#[serde(rename = "winRate")]
win_rate: Option<f64>,
games: Option<u32>,
kda: Option<f64>,
}
#[derive(Deserialize, Debug, Clone)]
struct Info {
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id: String,
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}
lazy_static! {
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static ref CHAMPIONS_REPORT: Mutex<Vec<ChampionReport>> = Mutex::new(Vec::new());
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static ref CHAMPIONS_STATS: Mutex<HashMap<String, ChampStat>> = Mutex::new(HashMap::new());
}
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pub struct CGGDataSource;
impl CGGDataSource {
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fn make_item_set(&self, build: &Build, label: &str) -> Value {
json!({
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"items": build.build.iter().map(|x| json!({"id": x.to_string(), "count": 1})).collect::<Vec<Value>>(),
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"type": format!("{} ({:.2}% - {} games)", label, build.win_rate * 100., build.games)
})
}
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fn make_item_set_from_list(&self, build: &Build, label: &str, skills: &Build) -> Value {
let key_order = skills
.build
.iter()
.map(|x| x.to_string())
.collect::<Vec<String>>()
.join("");
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self.make_item_set(build, [label, &key_order.as_str()].join(" ").as_str())
}
}
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fn extract_json(pattern: &str, page: &str) -> String {
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let json = page[page.find(pattern).unwrap() + pattern.len()..].to_owned();
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json[..json.find("};").unwrap() + 1].replace("undefined", "null")
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}
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impl DataSource for CGGDataSource {
fn get_alias(&self) -> &str {
"CGG"
}
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fn get_timeout(&self) -> u64 {
0
}
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fn get_champs_with_positions(
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&self,
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client: &ureq::Agent,
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) -> IndexMap<u32, Vec<String>> {
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let req = client.get("https://champion.gg").call().unwrap();
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let page = &req.into_string().unwrap();
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let datas: BuildResponse =
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serde_json::from_str(&extract_json("window.__PRELOADED_STATE__ = ", &page)).unwrap();
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let champs_stats: HashMap<String, ChampStat> =
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serde_json::from_str(&extract_json("window.__FLASH_CMS_APOLLO_STATE__ = ", &page))
.unwrap();
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for entry in champs_stats.iter() {
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CHAMPIONS_STATS
.lock()
.unwrap()
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.insert(entry.0.to_owned(), entry.1.to_owned());
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}
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let mut champions: IndexMap<u32, Vec<String>> = IndexMap::new();
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for champ in &datas.lol.champions_report {
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let id = champ.champion_id;
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if champions.contains_key(&id) {
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let mut roles = champions.get(&id).unwrap().to_owned();
roles.push(champ.role.to_owned());
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champions.insert(id, roles);
} else {
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champions.insert(id, vec![champ.role.to_owned()]);
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}
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}
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for report in datas.lol.champions_report {
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CHAMPIONS_REPORT.lock().unwrap().push(report);
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}
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champions
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}
fn get_champ_data_with_win_pourcentage(
&self,
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champ: &ChampInfo,
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positions: &[String],
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_client: &ureq::Agent,
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) -> Vec<(String, Vec<Value>, Stat)> {
let mut data = vec![];
for position in positions {
let mut some_champ: Option<&ChampionReport> = None;
let reports = CHAMPIONS_REPORT.lock().unwrap();
for champion in reports.iter() {
if champion.champion_id.to_string() == champ.key
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&& champion.role == *position
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{
some_champ = Some(champion);
break;
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}
}
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if let Some(champ) = some_champ {
let mut blocks = vec![];
blocks.push(self.make_item_set_from_list(
&champ.stats.starting_items,
"Highest % Win Starting Items | Skills: ",
&champ.stats.skills,
));
blocks.push(
self.make_item_set(&champ.stats.core_builds, "Highest % Win Core Build Path:"),
);
blocks.push(
self.make_item_set(&champ.stats.big_item_builds, "Highest % Win Big Items:"),
);
blocks.push(self.make_item_set_from_list(
&champ.stats.most_common_starting_items,
"Most Frequent Starting Items | Skills: ",
&champ.stats.most_common_skills,
));
blocks.push(self.make_item_set(
&champ.stats.most_common_core_builds,
"Most Frequent Build Path",
));
blocks.push(self.make_item_set(
&champ.stats.most_common_big_item_builds,
"Most Frequent Big Items:",
));
let mut key: String = String::new();
let champs_stats = CHAMPIONS_STATS.lock().unwrap();
for val in champs_stats.values() {
if val.champion_id.is_some() && val.champion_id.unwrap() == champ.champion_id {
key = val.stats.as_ref().unwrap().id.to_owned();
}
}
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let stat = champs_stats.get(&key).unwrap();
data.push((
position.to_owned(),
blocks,
Stat {
win_rate: stat.win_rate.unwrap(),
games: stat.games.unwrap(),
kda: stat.kda.unwrap(),
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patch: champ.patch.to_owned()
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},
));
}
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}
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data
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}
}