KB: get all positions in one time
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parent
03e0d13ed2
commit
02823b6c3c
5 changed files with 282 additions and 230 deletions
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@ -146,63 +146,70 @@ impl DataSource for CGGDataSource {
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fn get_champ_data_with_win_pourcentage(
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&self,
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champ: &ChampInfo,
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position: &str,
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positions: &Vec<String>,
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_client: &ureq::Agent,
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) -> Option<(Vec<Value>, Stat)> {
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let mut some_champ: Option<&ChampionReport> = None;
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let reports = CHAMPIONS_REPORT.lock().unwrap();
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for champion in reports.iter() {
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if champion.champion_id.to_string() == champ.key && champion.role == position {
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some_champ = Some(champion);
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break;
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}
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}
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if let Some(champ) = some_champ {
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let mut blocks = vec![];
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blocks.push(self.make_item_set_from_list(
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&champ.stats.starting_items,
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"Highest % Win Starting Items | Skills: ",
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&champ.stats.skills,
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));
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blocks.push(
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self.make_item_set(&champ.stats.core_builds, "Highest % Win Core Build Path:"),
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);
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blocks
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.push(self.make_item_set(&champ.stats.big_item_builds, "Highest % Win Big Items:"));
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blocks.push(self.make_item_set_from_list(
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&champ.stats.most_common_starting_items,
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"Most Frequent Starting Items | Skills: ",
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&champ.stats.most_common_skills,
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));
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blocks.push(self.make_item_set(
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&champ.stats.most_common_core_builds,
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"Most Frequent Build Path",
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));
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blocks.push(self.make_item_set(
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&champ.stats.most_common_big_item_builds,
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"Most Frequent Big Items:",
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));
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let mut key: String = String::new();
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let champs_stats = CHAMPIONS_STATS.lock().unwrap();
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for val in champs_stats.values() {
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if val.champion_id.is_some() && val.champion_id.unwrap() == champ.champion_id {
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key = val.stats.as_ref().unwrap().id.to_owned();
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) -> Vec<(String, Vec<Value>, Stat)> {
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let mut data = vec![];
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for position in positions {
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let mut some_champ: Option<&ChampionReport> = None;
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let reports = CHAMPIONS_REPORT.lock().unwrap();
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for champion in reports.iter() {
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if champion.champion_id.to_string() == champ.key
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&& champion.role == position.to_owned()
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{
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some_champ = Some(champion);
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break;
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}
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}
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if let Some(champ) = some_champ {
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let mut blocks = vec![];
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let stat = champs_stats.get(&key).unwrap();
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return Some((
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blocks,
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Stat {
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win_rate: stat.win_rate.unwrap(),
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games: stat.games.unwrap(),
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kda: stat.kda.unwrap(),
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},
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));
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blocks.push(self.make_item_set_from_list(
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&champ.stats.starting_items,
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"Highest % Win Starting Items | Skills: ",
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&champ.stats.skills,
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));
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blocks.push(
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self.make_item_set(&champ.stats.core_builds, "Highest % Win Core Build Path:"),
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);
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blocks.push(
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self.make_item_set(&champ.stats.big_item_builds, "Highest % Win Big Items:"),
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);
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blocks.push(self.make_item_set_from_list(
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&champ.stats.most_common_starting_items,
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"Most Frequent Starting Items | Skills: ",
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&champ.stats.most_common_skills,
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));
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blocks.push(self.make_item_set(
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&champ.stats.most_common_core_builds,
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"Most Frequent Build Path",
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));
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blocks.push(self.make_item_set(
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&champ.stats.most_common_big_item_builds,
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"Most Frequent Big Items:",
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));
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let mut key: String = String::new();
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let champs_stats = CHAMPIONS_STATS.lock().unwrap();
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for val in champs_stats.values() {
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if val.champion_id.is_some() && val.champion_id.unwrap() == champ.champion_id {
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key = val.stats.as_ref().unwrap().id.to_owned();
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}
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}
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let stat = champs_stats.get(&key).unwrap();
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data.push((
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position.to_owned(),
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blocks,
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Stat {
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win_rate: stat.win_rate.unwrap(),
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games: stat.games.unwrap(),
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kda: stat.kda.unwrap(),
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},
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));
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}
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}
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None
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data
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}
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}
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@ -50,43 +50,79 @@ pub trait DataSource {
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fn get_champ_data_with_win_pourcentage(
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&self,
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champ: &ChampInfo,
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position: &str,
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positions: &Vec<String>,
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client: &ureq::Agent,
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) -> Option<(Vec<Value>, Stat)>;
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) -> Vec<(String, Vec<Value>, Stat)>;
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fn write_item_set(
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&self,
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champ: &ChampInfo,
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pos: &str,
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positions: &Vec<String>,
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ver: &str,
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path: &PathBuf,
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client: &ureq::Agent,
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) {
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info!("{}: Retrieving data for {} at {}", self.get_alias(), champ.name, pos);
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let data = self.get_champ_data_with_win_pourcentage(champ, pos, client);
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info!(
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"{}: Retrieving data for {} at {}",
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self.get_alias(),
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champ.name,
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positions.join(", ")
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);
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let data = self.get_champ_data_with_win_pourcentage(champ, positions, client);
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match data {
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Some(data) => {
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let item_set = ItemSet {
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title: format!("{} {} {} - {:.2}% wins - {} games - {:.2} kda", self.get_alias(), pos, ver, data.1.win_rate, data.1.games, data.1.kda),
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type_: "custom".to_string(),
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map: "any".to_string(),
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mode: "any".to_string(),
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priority: false,
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sortrank: 0,
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blocks: data.0,
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};
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for pos in positions {
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let mut ok = false;
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for build in &data {
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if build.0 == pos.to_owned() {
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ok = true;
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break;
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}
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}
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if !ok {
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error!(
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"{}: Can't get data for {} at {}",
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self.get_alias(),
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champ.id,
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pos
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);
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}
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}
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info!("{}: Writing item set for {} at {}", self.get_alias(), champ.name, pos);
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fs::write(
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path.join(format!("{}_{}_{}.json", self.get_alias(), champ.id, pos)),
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serde_json::to_string_pretty(&item_set).unwrap(),
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)
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.unwrap();
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}
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None => {
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error!("{}: Can't get data for {} at {}", self.get_alias(), champ.id, pos);
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}
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for build in data {
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let item_set = ItemSet {
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title: format!(
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"{} {} {} - {:.2}% wins - {} games - {:.2} kda",
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self.get_alias(),
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build.0,
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ver,
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build.2.win_rate,
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build.2.games,
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build.2.kda
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),
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type_: "custom".to_string(),
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map: "any".to_string(),
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mode: "any".to_string(),
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priority: false,
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sortrank: 0,
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blocks: build.1,
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};
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info!(
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"{}: Writing item set for {} at {}",
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self.get_alias(),
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champ.name,
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build.0
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);
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fs::write(
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path.join(format!(
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"{}_{}_{}.json",
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self.get_alias(),
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champ.id,
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build.0
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)),
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serde_json::to_string_pretty(&item_set).unwrap(),
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)
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.unwrap();
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}
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}
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}
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@ -51,6 +51,7 @@ struct BuildResponse {
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#[derive(Deserialize, Debug)]
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struct KBBuild {
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position: String,
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item0: KBItem,
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item1: KBItem,
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item2: KBItem,
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@ -175,6 +176,111 @@ impl KBDataSource {
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}
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positions
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}
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fn get_build(&self, build: &KBBuild) -> (String, Vec<Value>, Stat) {
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let mut starting_items: Vec<Item> = vec![];
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let mut blocks = vec![];
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if build.start_item0.item_id != 0 {
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starting_items.push(Item {
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id: build.start_item0.item_id.to_string(),
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count: 1,
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})
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}
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if build.start_item1.item_id != 0 {
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starting_items.push(Item {
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id: build.start_item1.item_id.to_string(),
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count: 1,
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})
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}
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if build.start_item2.item_id != 0 {
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starting_items.push(Item {
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id: build.start_item2.item_id.to_string(),
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count: 1,
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})
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}
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if build.start_item3.item_id != 0 {
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starting_items.push(Item {
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id: build.start_item3.item_id.to_string(),
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count: 1,
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})
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}
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if build.start_item4.item_id != 0 {
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starting_items.push(Item {
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id: build.start_item4.item_id.to_string(),
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count: 1,
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})
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}
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if build.start_item5.item_id != 0 {
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starting_items.push(Item {
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id: build.start_item5.item_id.to_string(),
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count: 1,
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})
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}
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blocks.push(json!(Build {
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type_: format!("Early game items | skillOrder : {}", build.skill_order),
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items: starting_items
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}));
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let mut final_items: Vec<Item> = vec![];
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if build.item0.item_id != 0 {
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final_items.push(Item {
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id: build.item0.item_id.to_string(),
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count: 1,
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})
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}
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if build.item1.item_id != 0 {
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final_items.push(Item {
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id: build.item1.item_id.to_string(),
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count: 1,
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})
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}
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if build.item2.item_id != 0 {
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final_items.push(Item {
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id: build.item2.item_id.to_string(),
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count: 1,
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})
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}
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if build.item3.item_id != 0 {
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final_items.push(Item {
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id: build.item3.item_id.to_string(),
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count: 1,
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})
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}
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if build.item4.item_id != 0 {
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final_items.push(Item {
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id: build.item4.item_id.to_string(),
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count: 1,
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})
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}
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if build.item5.item_id != 0 {
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final_items.push(Item {
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id: build.item5.item_id.to_string(),
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count: 1,
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})
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}
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if build.item6.item_id != 0 {
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final_items.push(Item {
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id: build.item6.item_id.to_string(),
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count: 1,
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})
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}
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blocks.push(json!(Build {
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type_: format!(
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"Item order by time finished | Summoner : {}",
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build.summoner.name
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),
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items: final_items
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}));
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(
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build.position.to_owned().to_uppercase(),
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blocks,
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Stat {
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win_rate: (build.wins / build.games) * 100.,
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games: build.games as u32,
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kda: 0.0,
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},
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)
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}
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}
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impl DataSource for KBDataSource {
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@ -210,145 +316,51 @@ impl DataSource for KBDataSource {
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fn get_champ_data_with_win_pourcentage(
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&self,
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champ: &ChampInfo,
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position: &str,
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position: &Vec<String>,
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client: &ureq::Agent,
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) -> Option<(Vec<Value>, Stat)> {
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let token = match self.token.clone() {
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Some(t) => t,
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None => return None,
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};
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let map_id = match self.internal_classname_mapping.get(&champ.id) {
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Some(m_id) => m_id,
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None => return None,
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};
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let data: BuildResponse = match client
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.get(&format!(
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"https://api.koreanbuilds.net/builds?chmpname={}&patchid=-2&position={}",
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map_id, position
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))
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.set("Accept", "application/json")
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.set("Authorization", token.as_str())
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.call()
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{
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Ok(resp) => match resp.into_json() {
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Ok(val) => val,
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Err(_) => {
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return None;
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) -> Vec<(String, Vec<Value>, Stat)> {
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let mut champ_data = vec![];
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if let Some(token) = self.token.clone() {
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if let Some(map_id) = self.internal_classname_mapping.get(&champ.id) {
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let data: BuildResponse = match client
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.get(&format!(
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"https://api.koreanbuilds.net/builds?chmpname={}&patchid=-2&position=COMPOSITE",
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map_id
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))
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.set("Accept", "application/json")
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.set("Authorization", token.as_str())
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.call()
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{
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Ok(resp) => match resp.into_json() {
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Ok(val) => val,
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Err(_) => {
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return vec![];
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}
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},
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Err(_) => {
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return vec![];
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}
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};
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for pos in position {
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let mut build: Option<&KBBuild> = None;
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for b in &data.builds2 {
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if b.position.to_uppercase() == pos.to_owned() {
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build = Some(b);
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break;
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}
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}
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if let Some(b) = build {
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champ_data.push(self.get_build(&b));
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}
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}
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},
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Err(_) => {
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return None;
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}
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};
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let mut blocks = vec![];
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if !data.builds2.is_empty() {
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let mut starting_items: Vec<Item> = vec![];
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if data.builds2[0].start_item0.item_id != 0 {
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starting_items.push(Item {
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id: data.builds2[0].start_item0.item_id.to_string(),
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count: 1,
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})
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}
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if data.builds2[0].start_item1.item_id != 0 {
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starting_items.push(Item {
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id: data.builds2[0].start_item1.item_id.to_string(),
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count: 1,
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})
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}
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if data.builds2[0].start_item2.item_id != 0 {
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starting_items.push(Item {
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id: data.builds2[0].start_item2.item_id.to_string(),
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count: 1,
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})
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}
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if data.builds2[0].start_item3.item_id != 0 {
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starting_items.push(Item {
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id: data.builds2[0].start_item3.item_id.to_string(),
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count: 1,
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})
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}
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if data.builds2[0].start_item4.item_id != 0 {
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starting_items.push(Item {
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id: data.builds2[0].start_item4.item_id.to_string(),
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count: 1,
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})
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}
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if data.builds2[0].start_item5.item_id != 0 {
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starting_items.push(Item {
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id: data.builds2[0].start_item5.item_id.to_string(),
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count: 1,
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})
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}
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blocks.push(json!(Build {
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type_: format!(
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"Early game items | skillOrder : {}",
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data.builds2[0].skill_order
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),
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items: starting_items
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}));
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let mut final_items: Vec<Item> = vec![];
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if data.builds2[0].item0.item_id != 0 {
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final_items.push(Item {
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id: data.builds2[0].item0.item_id.to_string(),
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count: 1,
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})
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}
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if data.builds2[0].item1.item_id != 0 {
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final_items.push(Item {
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id: data.builds2[0].item1.item_id.to_string(),
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count: 1,
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})
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}
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if data.builds2[0].item2.item_id != 0 {
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final_items.push(Item {
|
||||
id: data.builds2[0].item2.item_id.to_string(),
|
||||
count: 1,
|
||||
})
|
||||
}
|
||||
if data.builds2[0].item3.item_id != 0 {
|
||||
final_items.push(Item {
|
||||
id: data.builds2[0].item3.item_id.to_string(),
|
||||
count: 1,
|
||||
})
|
||||
}
|
||||
if data.builds2[0].item4.item_id != 0 {
|
||||
final_items.push(Item {
|
||||
id: data.builds2[0].item4.item_id.to_string(),
|
||||
count: 1,
|
||||
})
|
||||
}
|
||||
if data.builds2[0].item5.item_id != 0 {
|
||||
final_items.push(Item {
|
||||
id: data.builds2[0].item5.item_id.to_string(),
|
||||
count: 1,
|
||||
})
|
||||
}
|
||||
if data.builds2[0].item6.item_id != 0 {
|
||||
final_items.push(Item {
|
||||
id: data.builds2[0].item6.item_id.to_string(),
|
||||
count: 1,
|
||||
})
|
||||
}
|
||||
blocks.push(json!(Build {
|
||||
type_: format!(
|
||||
"Item order by time finished | Summoner : {}",
|
||||
data.builds2[0].summoner.name
|
||||
),
|
||||
items: final_items
|
||||
}));
|
||||
return Some((
|
||||
blocks,
|
||||
Stat {
|
||||
win_rate: (data.builds2[0].wins / data.builds2[0].games) * 100.,
|
||||
games: data.builds2[0].games as u32,
|
||||
kda: 0.0,
|
||||
},
|
||||
));
|
||||
}
|
||||
None
|
||||
champ_data
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
|
||||
|
@ -391,14 +403,13 @@ mod tests {
|
|||
name: String::from("Aatrox"),
|
||||
key: String::from("1"),
|
||||
};
|
||||
let result = datasource.get_champ_data_with_win_pourcentage(&champ, "TOP", &client);
|
||||
assert!(result.is_some());
|
||||
match result {
|
||||
Some(value) => {
|
||||
assert!(!value.0.is_empty());
|
||||
assert!(value.1.win_rate > 0.);
|
||||
}
|
||||
None => assert!(false),
|
||||
}
|
||||
let result = datasource.get_champ_data_with_win_pourcentage(
|
||||
&champ,
|
||||
&vec!["TOP".to_string()],
|
||||
&client,
|
||||
);
|
||||
assert!(!result.is_empty());
|
||||
assert!(!result[0].1.is_empty());
|
||||
assert!(result[0].2.win_rate > 0.);
|
||||
}
|
||||
}
|
||||
|
|
10
src/main.rs
10
src/main.rs
|
@ -162,7 +162,7 @@ fn execute_data_source(
|
|||
&patch,
|
||||
id,
|
||||
positions,
|
||||
)
|
||||
);
|
||||
});
|
||||
} else {
|
||||
champs.iter().for_each(|(id, positions)| {
|
||||
|
@ -174,7 +174,8 @@ fn execute_data_source(
|
|||
&patch,
|
||||
id,
|
||||
positions,
|
||||
)
|
||||
);
|
||||
thread::sleep(Duration::from_millis(data_source.get_timeout()));
|
||||
});
|
||||
};
|
||||
}
|
||||
|
@ -202,10 +203,7 @@ fn get_and_write_item_set(
|
|||
} else {
|
||||
let path = lol_champs_dir.join(&champ_id).join("Recommended");
|
||||
fs::create_dir_all(&path).unwrap();
|
||||
positions.iter().for_each(|pos| {
|
||||
data_source.write_item_set(&champ, &pos, &patch, &path, &client);
|
||||
thread::sleep(Duration::from_millis(data_source.get_timeout()));
|
||||
});
|
||||
data_source.write_item_set(&champ, &positions, &patch, &path, &client);
|
||||
}
|
||||
} else {
|
||||
error!("{} not found in LoL champs", &champ_id);
|
||||
|
|
|
@ -24,9 +24,9 @@ impl DataSource for PBDataSource {
|
|||
fn get_champ_data_with_win_pourcentage(
|
||||
&self,
|
||||
_champ: &ChampInfo,
|
||||
_position: &str,
|
||||
_positions: &Vec<String>,
|
||||
_client: &ureq::Agent,
|
||||
) -> Option<(Vec<Value>, Stat)> {
|
||||
None
|
||||
) -> Vec<(String, Vec<Value>, Stat)> {
|
||||
vec![]
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue