2023-08-02 14:36:47 +02:00
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// Include the most common headers from the C standard library
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <malloc.h>
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#include <sstream>
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#include <iostream>
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#include <unistd.h>
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// Include the main libnx system header, for Switch development
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#include <switch.h>
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// Include custom webdav libs
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#include "webdav.hpp"
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#include <inih/cpp/INIReader.h>
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using namespace std;
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// Main program entrypoint
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int main(int argc, char *argv[])
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{
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// This example uses a text console, as a simple way to output text to the screen.
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// If you want to write a software-rendered graphics application,
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// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
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// If on the other hand you want to write an OpenGL based application,
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// take a look at the graphics/opengl set of examples, which uses EGL instead.
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consoleInit(NULL);
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
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PadState pad;
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padInitializeDefault(&pad);
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socketInitializeDefault();
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printf(CONSOLE_BLUE "Switch Nexcloud\n\nPress A to start.\n" CONSOLE_RESET);
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2023-08-07 11:27:37 +02:00
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consoleUpdate(NULL);
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2023-08-02 14:36:47 +02:00
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while (appletMainLoop())
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{
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padUpdate(&pad);
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u64 kDown = padGetButtonsDown(&pad);
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if (kDown & HidNpadButton_A)
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{
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break;
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}
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}
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INIReader reader("/switch/NXDavSync.ini");
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vector<string> bad_config;
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vector<pair<string, WebDavClient *>> clients;
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if (reader.ParseError() < 0)
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{
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printf("Error loading configuration file at /switch/NXDavSync.ini");
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consoleUpdate(NULL);
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}
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else
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{
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string enabled = reader.Get("General", "Enabled", "");
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string buf;
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stringstream ss(enabled);
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while (ss >> buf)
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{
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if (buf == "")
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{
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break;
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}
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// Load server config
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string url = reader.Get(buf, "Url", "");
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string local_path = reader.Get(buf, "LocalPath", "");
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string username = reader.Get(buf, "Username", "");
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string password = reader.Get(buf, "Password", "");
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if (url.size() == 0 || local_path.size() == 0)
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{
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bad_config.push_back(buf);
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}
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else
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{
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WebDavClient *c = new WebDavClient(url, local_path);
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if (username.size() != 0)
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{
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c->set_basic_auth(username, password);
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}
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2023-08-07 11:27:37 +02:00
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c->set_pad_state(&pad);
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2023-08-02 14:36:47 +02:00
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clients.push_back(make_pair(buf, c));
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}
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}
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}
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if (!bad_config.empty())
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{
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for (auto name : bad_config)
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{
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printf("Malformed config for server %s", name.c_str());
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consoleUpdate(NULL);
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}
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}
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else
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{
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vector<pair<string, bool>> results;
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for (auto [name, client] : clients)
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{
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printf(CONSOLE_BLUE "\nSyncing %s\n", name.c_str());
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printf(CONSOLE_RESET);
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consoleUpdate(NULL);
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bool this_result = client->compareAndUpdate();
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results.push_back(make_pair(name, this_result));
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}
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// Print summary
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printf(CONSOLE_BLUE "\n\n===== Sync Summary =====\n\n" CONSOLE_RESET);
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consoleUpdate(NULL);
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for (auto [name, result] : results)
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{
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if (result)
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{
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printf(CONSOLE_GREEN "SUCCESS " CONSOLE_RESET);
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}
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else
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{
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printf(CONSOLE_RED "FAILED " CONSOLE_RESET);
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}
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printf("%s\n", name.c_str());
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consoleUpdate(NULL);
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}
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}
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printf(CONSOLE_GREEN "\n Press A to exit.\n" CONSOLE_RESET);
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consoleUpdate(NULL);
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while (appletMainLoop())
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{
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padUpdate(&pad);
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u64 kDown = padGetButtonsDown(&pad);
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if (kDown & HidNpadButton_A)
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{
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break;
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}
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}
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socketExit();
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// Deinitialize and clean up resources used by the console (important!)
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consoleExit(NULL);
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return 0;
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}
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