NXDavSync/source/main.cpp

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// Include the most common headers from the C standard library
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <sstream>
#include <iostream>
#include <unistd.h>
// Include the main libnx system header, for Switch development
#include <switch.h>
// Include custom webdav libs
#include "webdav.hpp"
#include <inih/cpp/INIReader.h>
using namespace std;
// Main program entrypoint
int main(int argc, char *argv[])
{
// This example uses a text console, as a simple way to output text to the screen.
// If you want to write a software-rendered graphics application,
// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
// If on the other hand you want to write an OpenGL based application,
// take a look at the graphics/opengl set of examples, which uses EGL instead.
consoleInit(NULL);
// Configure our supported input layout: a single player with standard controller styles
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
PadState pad;
padInitializeDefault(&pad);
socketInitializeDefault();
printf(CONSOLE_BLUE "Switch Nexcloud\n\nPress A to start.\n" CONSOLE_RESET);
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consoleUpdate(NULL);
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while (appletMainLoop())
{
padUpdate(&pad);
u64 kDown = padGetButtonsDown(&pad);
if (kDown & HidNpadButton_A)
{
break;
}
}
INIReader reader("/switch/NXDavSync.ini");
vector<string> bad_config;
vector<pair<string, WebDavClient *>> clients;
if (reader.ParseError() < 0)
{
printf("Error loading configuration file at /switch/NXDavSync.ini");
consoleUpdate(NULL);
}
else
{
string enabled = reader.Get("General", "Enabled", "");
string buf;
stringstream ss(enabled);
while (ss >> buf)
{
if (buf == "")
{
break;
}
// Load server config
string url = reader.Get(buf, "Url", "");
string local_path = reader.Get(buf, "LocalPath", "");
string username = reader.Get(buf, "Username", "");
string password = reader.Get(buf, "Password", "");
if (url.size() == 0 || local_path.size() == 0)
{
bad_config.push_back(buf);
}
else
{
WebDavClient *c = new WebDavClient(url, local_path);
if (username.size() != 0)
{
c->set_basic_auth(username, password);
}
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c->set_pad_state(&pad);
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clients.push_back(make_pair(buf, c));
}
}
}
if (!bad_config.empty())
{
for (auto name : bad_config)
{
printf("Malformed config for server %s", name.c_str());
consoleUpdate(NULL);
}
}
else
{
vector<pair<string, bool>> results;
for (auto [name, client] : clients)
{
printf(CONSOLE_BLUE "\nSyncing %s\n", name.c_str());
printf(CONSOLE_RESET);
consoleUpdate(NULL);
bool this_result = client->compareAndUpdate();
results.push_back(make_pair(name, this_result));
}
// Print summary
printf(CONSOLE_BLUE "\n\n===== Sync Summary =====\n\n" CONSOLE_RESET);
consoleUpdate(NULL);
for (auto [name, result] : results)
{
if (result)
{
printf(CONSOLE_GREEN "SUCCESS " CONSOLE_RESET);
}
else
{
printf(CONSOLE_RED "FAILED " CONSOLE_RESET);
}
printf("%s\n", name.c_str());
consoleUpdate(NULL);
}
}
printf(CONSOLE_GREEN "\n Press A to exit.\n" CONSOLE_RESET);
consoleUpdate(NULL);
while (appletMainLoop())
{
padUpdate(&pad);
u64 kDown = padGetButtonsDown(&pad);
if (kDown & HidNpadButton_A)
{
break;
}
}
socketExit();
// Deinitialize and clean up resources used by the console (important!)
consoleExit(NULL);
return 0;
}