Add skills order and use champ id for folder
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47c9898c5c
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1 changed files with 12 additions and 13 deletions
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@ -12,7 +12,7 @@ LOL_CHAMPS_DIR = r'C:\\League of Legends\\Config\\Champions\\'
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HEADERS = {'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:60.0) Gecko/20100101 Firefox/60.0'}
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HEADERS = {'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:60.0) Gecko/20100101 Firefox/60.0'}
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def getChampData(champ, position):
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def getChampData(champ, position):
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page = requests.get('http://champion.gg/champion/%s/%s' % (champ, position), headers=HEADERS).text
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page = requests.get('http://champion.gg/champion/%s/%s?league=' % (champ, position), headers=HEADERS).text
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return json.loads(PATTERN_CHAMPIONGG.search(page).group(1))
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return json.loads(PATTERN_CHAMPIONGG.search(page).group(1))
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def getChampsWithPositionsAndPatch():
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def getChampsWithPositionsAndPatch():
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@ -34,24 +34,23 @@ def makeItemSet(data, label):
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"type": "%s (%.2f %% - %d games)" % (label, data['winPercent'] * 100, data['games'])
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"type": "%s (%.2f %% - %d games)" % (label, data['winPercent'] * 100, data['games'])
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}
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}
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def makeItemSetFromList(list, label):
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def makeItemSetFromList(list, label, key, data):
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return {
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return {
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"items": [{ "id": str(id), "count": 1} for id in list],
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"items": [{ "id": str(id), "count": 1} for id in list],
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"type": "%s" % (label)
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"type": label % '.'.join([data['skills']['skillInfo'][int(k)-1]['key'] for k in data['skills'][key]['order']])
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}
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}
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def writeItemSet(id, pos, ver, data, path):
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def writeItemSet(id, pos, ver, data, path):
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logging.info('Writing item set for %s at %s' % (id, pos))
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logging.info('Writing item set for %s at %s' % (id, pos))
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item_set = {
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item_set = {
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"map": "any",
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"blocks": [],
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"title": "CGG %s %s" % (pos, ver),
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"title": "CGG %s %s" % (pos, ver),
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"priority": False,
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"mode": "any",
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"type": "custom",
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"type": "custom",
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"sortrank": 1,
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"map": "any",
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"champion": "%s" % id
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"mode": "any",
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"priority": False,
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"sortrank": 0,
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"blocks": []
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}
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}
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if 'mostGames' in data['firstItems']:
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if 'mostGames' in data['firstItems']:
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@ -63,8 +62,8 @@ def writeItemSet(id, pos, ver, data, path):
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if 'highestWinPercent' in data['items']:
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if 'highestWinPercent' in data['items']:
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item_set['blocks'].append(makeItemSet(data['items']['highestWinPercent'], 'Highest Win % Core Build'))
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item_set['blocks'].append(makeItemSet(data['items']['highestWinPercent'], 'Highest Win % Core Build'))
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item_set['blocks'].append(makeItemSetFromList([2003, 2004, 2055, 2031, 2032, 2033, 2138, 2140, 2139], "Consumables"))
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item_set['blocks'].append(makeItemSetFromList([2003, 2004, 2055, 2031, 2032, 2033, 2138, 2140, 2139], "Consumables | Frequent: %s", 'mostGames', data))
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item_set['blocks'].append(makeItemSetFromList([3340, 3364, 3363], "Trinkets"))
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item_set['blocks'].append(makeItemSetFromList([3340, 3364, 3363], "Trinkets | Wins: %s", 'highestWinPercent', data))
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with open('%sCGG_%s_%s.json' % (path, id, pos), 'w', newline='\n') as out:
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with open('%sCGG_%s_%s.json' % (path, id, pos), 'w', newline='\n') as out:
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json.dump(item_set, out, indent=4)
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json.dump(item_set, out, indent=4)
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@ -90,7 +89,7 @@ def main():
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for name, positions in champ.items():
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for name, positions in champ.items():
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c = next((x for x in lol_champs if x['name'] == name), None)
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c = next((x for x in lol_champs if x['name'] == name), None)
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if c is not None:
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if c is not None:
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path = '%s%s\\Recommended\\' % (LOL_CHAMPS_DIR, name)
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path = '%s%s\\Recommended\\' % (LOL_CHAMPS_DIR, c['id'])
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Path(path).mkdir(parents=True, exist_ok=True)
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Path(path).mkdir(parents=True, exist_ok=True)
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for pos in positions:
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for pos in positions:
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writeItemSet(c['id'], pos, patch, getChampData(c['id'], pos), path)
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writeItemSet(c['id'], pos, patch, getChampData(c['id'], pos), path)
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