Initial version: retrieve starters and builds

This commit is contained in:
nyyu 2018-06-02 16:23:24 +02:00
commit c68a15e589

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CGGItemSets.py Normal file
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import requests
import re
import json
from bs4 import BeautifulSoup
from time import sleep
from pathlib import Path
PATTERN_CHAMPIONGG = re.compile(r'^\s+matchupData\.championData = (.*)$')
LOL_CHAMPS_DIR = r'C:\\League of Legends\\Config\\Champions\\'
def getChampData(champ, position):
page = requests.get('http://champion.gg/champion/%s/%s' % (champ, position)).text
for line in page.split("\n"):
if "matchupData.championData" in line:
return json.loads(PATTERN_CHAMPIONGG.match(line).group(1))
def getChampsWithPositionsAndPatch():
r = requests.get('http://champion.gg')
soup = BeautifulSoup(r.text, 'html.parser')
patch = soup.find('div', class_='analysis-holder').find('strong').text
champs = []
for div in soup.find_all('div', class_='champ-height'):
champ_name = div.find('span', class_='champion-name').text
pos = [link['href'].split('/')[-1] for link in div.find_all('a', href=True)[1:]]
champs.append({champ_name: pos })
return (champs, patch)
def makeItemSet(data, label):
items = []
for item in data['items']:
items.append({
"id": item['id'],
"count": 1
})
return {
"items": items,
"type": "%s (%.2f %% - %d games)" % (label, data['winPercent'] * 100, data['games'])
}
def writeItemSet(id, pos, ver, data, path):
item_set = {
"map": "any",
"blocks": [],
"title": "CGG %s %s" % (pos, ver),
"priority": False,
"mode": "any",
"type": "custom",
"sortrank": 1,
"champion": "%s" % id
}
if 'mostGames' in data['firstItems']:
item_set['blocks'].append(makeItemSet(data['firstItems']['mostGames'], 'Most Frequent Starters'))
if 'highestWinPercent' in data['firstItems']:
item_set['blocks'].append(makeItemSet(data['firstItems']['highestWinPercent'], 'Highest Win % Starters'))
if 'mostGames' in data['items']:
item_set['blocks'].append(makeItemSet(data['items']['mostGames'], 'Most Frequent Core Build'))
if 'highestWinPercent' in data['items']:
item_set['blocks'].append(makeItemSet(data['items']['highestWinPercent'], 'Highest Win % Core Build'))
item_set['blocks'].append({ "items": [{"id": "3340", "count": 1}, {"id": "3364", "count": 1}, { "id": "3363", "count": 1} ], "type": "Trinkets"})
with open('%sCGG_%s_%s.json' % (path, id, pos), 'w', newline='\n') as out:
json.dump(item_set, out, indent=4)
def main():
ver = requests.get('https://ddragon.leagueoflegends.com/realms/euw.json').json()['v']
data = requests.get('http://ddragon.leagueoflegends.com/cdn/%s/data/en_US/champion.json' % ver).json()['data']
lol_champs = [data[i] for i in data]
(champs, patch) = getChampsWithPositionsAndPatch()
for champ in champs:
for name, poss in champ.items():
for c in lol_champs:
if c['name'] == name:
path = '%s%s\\Recommended\\' % (LOL_CHAMPS_DIR, name)
Path(path).mkdir(parents=True, exist_ok=True)
print(name)
for pos in poss:
print(pos)
writeItemSet(c['id'], pos, patch, getChampData(c['id'], pos), path)
sleep(.3)
print()
if __name__ == "__main__":
main()