265 lines
8.5 KiB
C++
265 lines
8.5 KiB
C++
/* Copyright (c) 2015, The Linux Foundation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of The Linux Foundation, nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#include <LocThread.h>
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#include <string.h>
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#include <pthread.h>
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class LocThreadDelegate {
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LocRunnable* mRunnable;
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bool mJoinable;
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pthread_t mThandle;
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pthread_mutex_t mMutex;
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int mRefCount;
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~LocThreadDelegate();
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LocThreadDelegate(LocThread::tCreate creator, const char* threadName,
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LocRunnable* runnable, bool joinable);
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void destroy();
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public:
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static LocThreadDelegate* create(LocThread::tCreate creator,
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const char* threadName, LocRunnable* runnable, bool joinable);
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void stop();
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// bye() is for the parent thread to go away. if joinable,
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// parent must stop the spawned thread, join, and then
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// destroy(); if detached, the parent can go straight
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// ahead to destroy()
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inline void bye() { mJoinable ? stop() : destroy(); }
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inline bool isRunning() { return (NULL != mRunnable); }
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static void* threadMain(void* arg);
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};
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// it is important to note that internal members must be
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// initialized to values as if pthread_create succeeds.
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// This is to avoid the race condition between the threads,
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// once the thread is created, some of these values will
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// be check in the spawned thread, and must set correctly
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// then and there.
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// However, upon pthread_create failure, the data members
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// must be set to indicate failure, e.g. mRunnable, and
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// threashold approprietly for destroy(), e.g. mRefCount.
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LocThreadDelegate::LocThreadDelegate(LocThread::tCreate creator,
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const char* threadName, LocRunnable* runnable, bool joinable) :
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mRunnable(runnable), mJoinable(joinable), mThandle(NULL),
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mMutex(PTHREAD_MUTEX_INITIALIZER), mRefCount(2) {
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// set up thread name, if nothing is passed in
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if (!threadName) {
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threadName = "LocThread";
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}
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// create the thread here, then if successful
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// and a name is given, we set the thread name
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if (creator) {
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mThandle = creator(threadName, threadMain, this);
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} else if (pthread_create(&mThandle, NULL, threadMain, this)) {
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// pthread_create() failed
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mThandle = NULL;
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}
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if (mThandle) {
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// set thread name
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char lname[16];
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int len = sizeof(lname) - 1;
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memcpy(lname, threadName, len);
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lname[len] = 0;
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// set the thread name here
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pthread_setname_np(mThandle, lname);
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// detach, if not joinable
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if (!joinable) {
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pthread_detach(mThandle);
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}
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} else {
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// must set these values upon failure
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mRunnable = NULL;
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mJoinable = false;
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mRefCount = 1;
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}
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}
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inline
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LocThreadDelegate::~LocThreadDelegate() {
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// at this point nothing should need done any more
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}
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// factory method so that we could return NULL upon failure
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LocThreadDelegate* LocThreadDelegate::create(LocThread::tCreate creator,
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const char* threadName, LocRunnable* runnable, bool joinable) {
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LocThreadDelegate* thread = NULL;
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if (runnable) {
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thread = new LocThreadDelegate(creator, threadName, runnable, joinable);
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if (thread && !thread->isRunning()) {
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thread->destroy();
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thread = NULL;
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}
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}
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return thread;
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}
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// The order is importang
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// NULLing mRunnalbe stops the while loop in threadMain()
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// join() if mJoinble must come before destroy() call, as
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// the obj must remain alive at this time so that mThandle
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// remains valud.
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void LocThreadDelegate::stop() {
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// mRunnable and mJoinable are reset on different triggers.
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// mRunnable may get nulled on the spawned thread's way out;
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// or here.
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// mJouinable (if ever been true) gets falsed when client
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// thread triggers stop, with either a stop()
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// call or the client releases thread obj handle.
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if (mRunnable) {
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mRunnable = NULL;
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}
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if (mJoinable) {
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mJoinable = false;
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pthread_join(mThandle, NULL);
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}
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// call destroy() to possibly delete the obj
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destroy();
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}
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// method for clients to call to release the obj
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// when it is a detached thread, the client thread
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// and the spawned thread can both try to destroy()
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// asynchronously. And we delete this obj when
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// mRefCount becomes 0.
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void LocThreadDelegate::destroy() {
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// else case shouldn't happen, unless there is a
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// leaking obj. But only our code here has such
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// obj, so if we test our code well, else case
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// will never happen
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if (mRefCount > 0) {
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// we need a flag on the stack
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bool callDelete = false;
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// critical section between threads
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pthread_mutex_lock(&mMutex);
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// last destroy() call
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callDelete = (1 == mRefCount--);
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pthread_mutex_unlock(&mMutex);
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// upon last destroy() call we delete this obj
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if (callDelete) {
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delete this;
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}
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}
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}
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void* LocThreadDelegate::threadMain(void* arg) {
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LocThreadDelegate* locThread = (LocThreadDelegate*)(arg);
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if (locThread) {
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LocRunnable* runnable = locThread->mRunnable;
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if (runnable) {
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if (locThread->isRunning()) {
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runnable->prerun();
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}
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while (locThread->isRunning() && runnable->run());
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if (locThread->isRunning()) {
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runnable->postrun();
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}
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// at this time, locThread->mRunnable may or may not be NULL
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// NULL it just to be safe and clean, as we want the field
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// in the released memory slot to be NULL.
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locThread->mRunnable = NULL;
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delete runnable;
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}
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locThread->destroy();
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}
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return NULL;
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}
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LocThread::~LocThread() {
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if (mThread) {
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mThread->bye();
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mThread = NULL;
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}
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}
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bool LocThread::start(tCreate creator, const char* threadName, LocRunnable* runnable, bool joinable) {
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bool success = false;
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if (!mThread) {
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mThread = LocThreadDelegate::create(creator, threadName, runnable, joinable);
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// true only if thread is created successfully
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success = (NULL != mThread);
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}
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return success;
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}
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void LocThread::stop() {
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if (mThread) {
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mThread->stop();
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mThread = NULL;
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}
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}
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#ifdef __LOC_DEBUG__
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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class LocRunnableTest1 : public LocRunnable {
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int mID;
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public:
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LocRunnableTest1(int id) : LocRunnable(), mID(id) {}
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virtual bool run() {
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printf("LocRunnableTest1: %d\n", mID++);
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sleep(1);
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return true;
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}
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};
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// on linux command line:
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// compile: g++ -D__LOC_HOST_DEBUG__ -D__LOC_DEBUG__ -g -std=c++0x -I. -I../../../../vendor/qcom/proprietary/gps-internal/unit-tests/fakes_for_host -I../../../../system/core/include -lpthread LocThread.cpp
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// test detached thread: valgrind ./a.out 0
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// test joinable thread: valgrind ./a.out 1
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int main(int argc, char** argv) {
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LocRunnableTest1 test(10);
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LocThread thread;
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thread.start("LocThreadTest", test, atoi(argv[1]));
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sleep(10);
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thread.stop();
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sleep(5);
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return 0;
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}
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#endif
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